Managed by :
Traksons Corporation (M) Sdn. Bhd.
Lot 544, Batu 14, Jalan Pantai 71250 Port Dickson, Negeri Sembilan, Malaysia.
[6] 06-6610 495
[6] 06-6610 829

info@eagleranch.com.my
www.eagleranch.com.my
 
Sales and Marketing Division
#1207, 12th Floor, Block A, Damansara Intan, No.1, Jalan SS 20/27, 47400 Petaling Jaya, Malaysia.
[6]03- 7728 3007
[6]03- 7728 9542
salesmarketing@eagleranch.com.my
 
© 2002-2005 All Rights Reserved.
Eagle Ranch Resort Port Dickson
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  PAINTBALL
PD PAINTBALL CHALLENGE 27 MAY 2007 SUNDAY
The PD Paintball Challenge is aimed at attracting new paintball players as well as increasing the popularity of the game in Malaysia while promoting Negeri Sembilan as an attractive sport-cum tourist attraction.



 
  2007 WINNERS   Open Category   Prizes
  1 St : Xtioneer Rascal
  RM 4,000
  2ND : Xxtioneer   RM 2,000
  3RD : WPMG   RM 1,500
  2007 WINNERS   Novice Category   Prizes
  1 St : Johor Pirates   RM 2,000
  2ND : Ancient Shadow
  RM 1,500
  3RD : CMXN9   RM    800

  2006 WINNERS
  1 St : Fellowship of the Balls
  2ND : Nagaz - X
  3RD : Last Boys
  4TH : Eagle A
  5TH : Sesat Boys
 
  Paintball Game
  ATTACK AND DEFEND
  Requirements Two teams of equal strength: One team the attackers; the other, the defenders. Choose a defensible area to serve as a flag station. Defenders should be restricted to the confines of the flag station. Set boundaries that limit the movement of the defenders out of the flag station.
  Duration 10 minutes.
  Rules Defenders cannot leave the flag station area, or the areas of the flag station they are charged with defending. The attackers can attack from any place on the field.
  Objective Attackers: Pull the flag off its support (a string, branch, cone etc). Defenders: Stop the attackers from pulling the flag.

  RANDOM RAPID FIRE
  Requirements -
-


-
-
Ten targets, each has its own number.
The official calls out the numbers in random order (the order is determined for each player by a random drawing of ten numbered cards, prior to the player's arrival on the range).
Shooter can only shoot at the target whose number was called.
Official calls the number (after the first target is called) as the player shoots the previous target.
  Penalties -
-
Add one second for every miss.
Add two seconds for shooting at the wrong target (hit or miss).
  Objective - Shortest time.
  SNAP SHOT
  Requirements - Players and targets, as many of each as you want.
  Rules -
-

-
The paintball cannot be put to shoulder or brought to eye level.
Several targets at several different ranges, number and position are up to the players.
Players are restricted to as many paintballs as there are targets, and can only shoot at each target once.
  Scoring -
-
Add 1 point for each hit.
Subtract 1 point for each miss.
  Objective - Person with the highest score wins.
  LONG SHOT
  Requirements -
-
One target- a small can placed on an object at least 3 feet off the ground.
The can must placed so that it will fall over when hit.
  Rules -
-
Players shoot at can until they hit it and knock it to the ground.
Official counts the number of shots it took to knock the can over (including the shot that knocked it over).
  Objective - Hit the can in the least number of shots.

 
Shooting Gallery Paintball Field / Bunkers Paintball at Eagle Ranch Strong Room / Briefing Area
 

  Starter Pack RM 60
  - marker, mask, chest protector
  - unlimited gas
  - 50 balls
  Shooting Gallery RM 60
  - marker, mask, chest protector
  - unlimited gas
  - 50 balls
  Paintballs - Shooting Gallery Pistrol (20 balls) RM 15
- 1 case (2,000 balls) RM 650
  - 1 bag (500 balls) RM 180
  - 1 mini bag (100 balls) RM 40
  - 1 extra mini (50 balls) [only shooting Gallery] RM 30

 
 
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